Max'ed Out
Sadly, after a few months of continuing frustration and a diminishing amount of patience I'm afraid it's time to finally throw in the towel with regard to MOULa and fan-created content.
Repeated Network Error 6 problems that sadly are not being resolved have basically made MOULa unplayable for me and this naturally has had a deep impact on my enthusiasm. Also, the shift to 3DS Max as a current requirement for the development of fan-created content means that I cannot afford to spend large amounts of time at present creating content that may need extensive conversion or complete rebuilding later on. And purchase of the required software is out of the question too as I just don't have that kind of money to invest.
So, it's all rather negative I'm afraid and not really how I saw this whole thing panning out - sorry about that. I know that the MYST community will continue to thrive and I will be keeping an eye on how MOULa develops and progresses. And who knows? Maybe one day Net6 errors will be a thing of the past and then everyone will truly be able to experience URU.
This ending has now been written.

2 Comments:
Ah was wondering when you'd update, shame it was an update of these sorts.
Personally I have little patience for MOULa, even though it works for me I've alway preferred the offline version as it means I don't have to deal with community stuff as much.
I'm not overly keen on switching to 3DSM for development, I'm hoping a Drizzle like solution can be found for porting. But as it stands I'm sticking to Blender and sticking to developing for UruCC.
Sorry to see you halting your projects, I was greatly looking forward to exploring them.
Thursday, April 29, 2010 8:16:00 PM
Post a Comment
<< Home